![]() At each time, players can equip four skills, and these can be changed in the menu as each class can unlock a range of skills as they level up. ![]() Instead, all skills have a cooldown which players need to manage instead of having a mana bar that needs refilling. There’s no mana potion as Immortal does not have a mana system. Beside the attack button are four buttons for skills, along with a health potion option to heal. ![]() How gameplay works in Immortal on mobile is that players move with a virtual left thumbstick, and they can attack by pressing the big attack on-screen button. In practice, this holds true, but with some changes made to necessitate the lack of extra buttons on a phone. Given this, the fairly simple base gameplay is a great fit for a mobile game in theory. So, did Blizzard and NetEase Games succeed? Or did Immortal just turn out to be a watered-down version of Diablo? Well, based on our initial time with the game, Immortal is not just “Diablo Lite” as it does offer the same thrills as the full Diablo games, but it does come with your typical mobile game elements that not everyone may be a fan of.Īs Diablo is played from an isometric perspective with combat consisting primarily of click the left mouse button to move an attack. There, we were able to play through the opening hours of the game and see if it does deliver its promise of bringing players a true Diablo experience that can be played on the go. While players in our region may have to wait a bit longer to play this new Diablo game, Blizzard recently gave members of the Asian press access to an early build of Diablo Immortal. This is because the game will launch on mobile and PC on June 2 in most of the world, but in some Asia Pacific regions (including the Philippines), Diablo Immortal won’t be available until June 23. ![]() Diablo Immortal is finally upon us – if you’re living in the West or in certain parts of Asia that is. ![]()
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